Episode 21 was recorded on Saturday, September 13, 2014. We have the release dates for GTA V on next-gen and PC, we give mini-reviews of various games in Our Week in Gaming including APB Reloaded, Scarlet Blade, Dragons Prophet, and more! And Cory re-joins the crew!
Episode 20 was recorded Monday, August 25, 2014. Topics went all over the place, as usual, ranging from a level 2 Gnome Wizard taking on an adult Blue Dragon in D&D, to Assassins Creed, to Capcom suing Koei Tecmo for some really stupid shit, and more!
Microsoft announced on its Windows blog Wednesday that it’s removed more than 1,500 apps from its Windows Store in a bid to clean up the store and restore trust with Windows 8 and Windows Phone users. Microsoft’s new certification process, in particular, asks for clear and accurate names that “reflect the functionality of the app,” more accurate categories, and differentiated icons to ensure apps aren’t confused with one another. Microsoft reached out to developers with apps that violated its policies; some agreed to make changes to their software, while those who were “less receptive” saw their apps removed from the Windows Store.
If you’re a classic gamer, you’ve probably had the unhappy experience of firing up a beloved older title you haven’t played in a decade or two, squinting at the screen, and thinking: “Wow. I didn’t realize it looked this bad.” The reasons why games can wind up looking dramatically worse than you remember isn’t just the influence of rose-colored glasses — everything from subtle differences in third-party hardware to poor ports to bad integrated TV upscalers can ruin the experience. One solution is an expensive upscaling unit called the Framemeister but while its cost may make you blanch, this sucker delivers. Unfortunately, taking full advantage of a Framemeister also may mean modding your console for RGB output. That’s the second part of the upscaler equation. Most every old-school console could technically use RGB, which has one cable for the Red, Green, and Blue signals, but many of them weren’t wired for it externally unless you used a rare SCART cable (SCART was more common in other parts of the world). Modding kits or consoles cost money, but if you’re willing to pay it, you can experience classic games with much better fidelity.
Anita Sarkeesian, the creator of Tropes vs. Women — a video series exploring negative tropes and misogynistic depictions of women in video games — reports that she has been driven from her home after a series of extremely violent sexual threats made against her. Her videos have previously drawn criticism from many male gamers, often coupled with violent imagery or threats of violence.
The threats against Sarkeesian have become a nasty backdrop to her entire project — and her life. If the trolls making them hoped for attention, they’ve gotten it. They’ve also inexorably linked criticism of her work, valid or not, with semi-delusional vigilantism, and arguably propelled Tropes vs. Women to its current level of visibility. If a major plank of your platform is that misogyny is a lie propagated by Sarkeesian and other “social justice warriors,” it might help to not constantly prove it wrong.
Episode 19 was recorded Monday, July 28, 2014.
Thanks to a drunken conversation on Twitter, the nerdcore rapper YT Cracker joins us for the episode, where we discuss the faults of the music industry and the gaming industry, his music career, and more. Check it out. It was a great show. Click here to download it.
We’re often told that having a kill switch in our mobile devices — mostly our smartphones — is a good thing. At a basic level, that’s hard to disagree with. If every mobile device had a built-in kill switch, theft would go down — who would waste their time over a device that probably won’t work for very long? Here’s where the problem lays: It’s law enforcement that’s pushing so hard for these kill switches. We first learned about this last summer, and this past May, California passed a law that requires smartphone vendors to implement the feature. In practice, if a smartphone has been stolen, or has been somehow compromised, its user or manufacturer would be able to remotely kill off its usability, something that would be reversed once the phone gets back into its rightful owner’s hands. However, such functionality should be limited to the device’s owner, and no one else. If the owner can disable a phone with nothing but access to a computer or another mobile device, so can Google, Samsung, Microsoft, Nokia or Apple. If the designers of a phone’s operating system can brick a phone, guess who else can do the same? Everybody from the NSA to your friendly neighborhood police force, that’s who. At most, all they’ll need is a convincing argument that they’re acting in the interest of “public safety.”
A listener sent word of research into the cost of internet content without ads. They looked at the amount of money spent on internet advertising last year in the U.K., and compared it to the number of U.K. internet users. On average, each user would have to pay about £140 ($230) to make up for the lost revenue of an ad-free internet. In a survey, 98% of consumers said they wouldn’t be willing to pay that much for the ability to browse without advertisements.
However, while most consumers regard ads as a necessary trade-off to keep the internet free, they will go to great lengths to avoid advertising they do not wish to see. Of those surveyed, 63 per cent said they skip online video ads ‘as quickly as possible’ – a figure that rises to 75 per cent for 16-24 year olds. Over a quarter of all respondents said they mute their sound and one in five scroll away from the video. 16 per cent use ad blocking software and 16 per cent open a new browser window or tab.
A Swedish father has come under fire for taking his two sons on a trip to Israel, the West Bank and occupied Syria in order to teach them the reality of war. [Carl-Magnus Helgegren is] a journalist, university teacher, and proactive dad. And like so many other dads, Helgegren had to have the violent video-game conversation with his two sons, Frank and Leo, aged ten and 11 respectively. “We were sitting at the dinner table last autumn, and my kids started telling me about this game they wanted to play, the latest Call of Duty game, and told me about the guns and missions,” Helgegren told The Local on Friday. So Helgegren struck a deal. The family would take a trip to a city impacted by real war. The boys would meet people affected, do interviews, and visit a refugee camp. And when they came back home, they would be free to play whatever games they chose.
Third-party game engines are wonderful creations, allowing developers to skip a lengthy and complicated part of the development process and spend more time on content creation. But each engine has its own strengths and weaknesses, and they may not be apparent at the beginning of a project. If you realize halfway through that your game doesn’t work well on the engine you picked, what do you do? Jeff LaMarche describes how he and his team made the difficult decision to throw out all their work with Unity and start over with Unreal. He describes some technical limitations, like Unity’s 32-bit nature, and some economic ones, like needing to pay $500 per person for effective version control. He notes that Unreal Engine 4 has its problems, too, but the biggest reason to switch was this: “Our team just wasn’t finding it easy to collaborate. We weren’t gelling as a cohesive team and we often felt like the tools were working against us.”